Research

In my research, I work toward the vision of Blended Collaboration.

In blended spaces, distributed users can adapt their computing interfaces to configure themselves spatially and flexibly for effective collaboration around relevant information artifacts.

To realise this vision, user interfaces must follow three core principles.

I am actively developing this vision and its principles by conducting technical research grounded conceptually in the social use of space (proxemics). This involves exploring design spaces of emerging computing technologies for distributed collaboration, such as mobile and wearable Mixed Reality, AI-enhanced adaptable video interfaces, multimodal communication, and robotic telepresence.

Featured work

Blended Whiteboard

🏅 Grønbæk, J.E.S., Esquivel, J.S., Leiva, G., Velloso, E., Gellersen, H., Pfeuffer, K. Blended Whiteboard: Physicality and Reconfigurability in Remote Mixed Reality Collaboration. In Proceedings of CHI’24.

Partially Blended Realities

Grønbæk, J.E., Pfeuffer, K., Velloso, E., Astrup, M., Pedersen, M.I.S., Kjær, M., Leiva, G. and Gellersen, H., (2023). Partially Blended Realities: Aligning Dissimilar Spaces for Distributed Mixed Reality Meetings. In Proceedings of CHI’23.

MirrorBlender

Grønbæk, J.E., Saatçi, B., Griggio, C.F., Klokmose, C.N. (2021). MirrorBlender: Supporting Hybrid Meetings with a Malleable Video-Conferencing System. In Proceedings of CHI ’21.