This week has been project inspiration week.
I will briefly summarize what you have experienced and give you some perspective on how the content can be operationalised for your project ideation.
We expect you to do group brainstorming with sketches (paper or video) to explore different aspects of how MR can enable new forms of work – for instance, through AI, play/creativity, or multi-device multi-user experiences. More specifically, we expect you to process this week’s content by brainstorming based on each of the three inspiration lectures this week (summarized below).
For now, don’t feel constrained by the technology you have (i.e., Meta Quest headsets) – but rather, focus on the mixed reality user experience. And once we get into group supervision on project idea proposals, we can move from ideation to realisation; i.e., discuss how your visions can be prototyped to start exploring a specific aspect of it.
This week, you were presented by the following challenges and opportunities of MR for the future of work.
XR + AI
Ruofei Du, XR Labs Lead at Google XR, shared his novel experiments on integrating AI into XR, allowing for quick exploration and creation of interactive virtual 3D worlds.
Slides from the talk: link
Recorded lecture: link
Creativity and play at work

Fostering creativity is essential in modern work. And The LEGO Group is at the frontier of innovation when it comes to bringing play and creativity to the workplace.
This week, you experienced how they do at LEGO first hand – through a brick-based tangible activity facilitated by Nick Nielsen, Agile Coach and Change Maker at The LEGO Group.
Nick shared some theory, inspiration, and a play activity. We challenge you to take what he shared and turn it into a novel MR experience for the workplace.
Slides from Nick’s session: link
Multi-device multi-user experiences

In the real-world, it is not enough to make your MR experience work on a single device for a single user. Most use cases involve sharing knowledge and expertise between multiple users across multiple devices.
Sune Wolff, CTO at SynergyXR, was here to share his experiences in building and scaling an XR platform for such use cases with real clients.
Introduction slides: link
Cases: He shared experiences of working with real-world cases with large companies as clients. The following topics were covered (case slides):
- Production line planning (case: Grundfos)
- Store layout optimisation (case: GlaxoSmithKline Shopper Science Lab)
- Remote expert assistance (case: Sanovo)
- Training for hazardous tasks (case: TGS)
While you are not building a prototype for a real client in this course, you can leverage these use cases as motivation for framing the vision for your prototype and identifying MR interaction design problems that you would like to work on.
